My latest game is a throw-back, a vertical space shooter created in Construct 2, using graphics from the assets bundle I got with the program back in 2012. In fact, I used some of the same images and sounds in my 2012 game, Deep Space Patrol.
The premise in Wormhole Guardian is that you are the captain of a ship on sentry duty at a stellar portal (the wormhole), with orders to attack and delay any enemy ships attempting to transit the wormhole. You’re a speed-bump, not expected to survive. Your performance will be judged on the basis of how many enemy ships you destroy versus how many get by you, before you are destroyed.
The most important enemy ships to destroy are the red ones. They’re unarmed transports, just trying to get through the wormhole to attack the planets you are sworn to defend.
The game has three difficulty levels. It is smart-phone and tablet friendly, but the best way to play is on a computer with a keyboard.
Note that since my last blog post, I have added some other games to this website. You will find them on the Game List.